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Baron Nashor
Playsystem Honor_level_5mikktPlaysystem 768jea

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Playsystem

#167 written by Administrator on Sun Mar 24, 2019 5:00 pm
PlaysystemYour character,  the abilities and how to become stronger
In an RPG where fighting is not that unusual, it is important to have a measurable system that determines how strong a character is compared to other characters. In this thread you'll find everything you need to progress and how to use the system.


ExperienceThis is the required currency in order to improve the strength of your character. You gain it by writing posts, finishing adventures, plots and events.
There is also a basic income, which will generate experience on a weekly basis.
Weekly Income: 25 Exp
Per Post: 10 Exp (5 Exp in Flashbacks)
Plots/Events/Adventures: pro rata


Character PoolsIn order to make the play a bit less linear, there will be a pool of all active characters. Once a certain limit is achieved, it will unlock a new slot of a character of higher rank (e.g. C instead of D). There will be an application process, where the best character concept will be chosen and given that said slot.
Rule of Thumb: 10 D Ranks unlock 1 C Rank


Table of ContentRanks
Attributes
Perks
Techniques
Tips
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Baron Nashor
Playsystem Honor_level_5mikktPlaysystem 768jea

Posts : 209
Experience : 5135

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Race: Admin
Origin: Runeterra
Abilities: Banhammer
Baron Nashor

Re: Playsystem

#170 written by Administrator on Tue Mar 26, 2019 2:33 pm
Charakter RankDetermine the power level
The rank of your character is determined by two factors: the attributes and the perks. Which means the higher the rank, the stronger your character. This value is an indication if you should pick a fight with someone or not.
The basic rules of thumb are: characters on the same rank are equal opponents. A fight between characters with one rank difference is rather one-sided for the stronger character, however with help, right conditions or simply luck a fight can still be won by a weaker character. However if the rank is more than two, the weaker character is going to lose in a fight on its own.

Examples:
Rank C vs Rank C: equal fight, 50:50 chance for a win.
Rank B vs Rank S: 0.1% chance that B wins. S is going to win under all conditions, except if B gets help of two B or an A character. But it would still be a tough fight.
Rank E vs Rank E: adorable fight in the mud.


Rank EThis rank is specifically for characters that do not fight. Therefore, special conditions apply to this rank. None of the attributes can be skilled higher then 0/1 and the character can have only one perk that is not related to fighting abilities.
This rank is specifically for characters that can't fight, emphezize on can't not won't. This rank applies to all children under the age of 6 and to special cases of being disabled.
Attributes: 0/1
Perks: 1 (non-fighting)
Techniques: N/A
Requirements: N/A


Rank DEvery character starts on this rank. It compares to a character that had a few fights in life but is not a skilled fighter. They might know how to wield a basic weapon like a sword. Probably a basic soldier, known by comerades and his direct commander.
Attributes: max. 2
Perks: 2
Techniques: 1
Requirements: 2/2
Fight Tier: 2x Wins or 5x Participations.
Event Tier: 1x Adventure Participations.



Rank CIn a few cases a character can start on this rank. A character on this rank is considered a decent, experienced fighter. They fought many battles and knows what matters to win a fight. Also, they can wield a group of weapons, not like a master but they understood the basic concept of e.g. all cutting weapons from swords to daggers. People already might have heard the name of the character in some context.
Certain races can start on this rank: Demons, Voidborn, Dragons,  Primal Spirit/Demigod, Vastaya'shairei.
Attributes: max. 3
Perks: ?
Techniques: 2
Requirements: 3/4 (Fight Tier is mandatory)
Fight Tier: 5x Wins or 10x Participations.
Event Tier: 2x Adventure Participations.
Travel Tier: Visit 2 or more countries.
Stats Tier: 1x Attribute skilled up to 3



Rank BCharacters on this rank are considered dangerous towards common people. They are capable of many things a normal human being wouldn't be able to survive. They know their weapon of choice by heart and can wield other weapons quite decent as well. They are known in their country of operation.
Attributes: max. 4
Perks: ?
Techniques: 3 (Ultimate)
Requirements: 3/5 (Fight Tier is mandatory)
Fight Tier: 10x Wins or 20x Participations.
Event Tier: 5x Adventure Participations.
Travel Tier: Visit 3 or more countries.
Stats Tier: 1x Attribute skilled up to 4
Special Tier: Have all Requirements of the ranks below.



Rank AOn this rank a character made it to the top. They are almost impossibly to defeat. This character is known over the borders of his country of operation.
Attributes: max. 5
Perks: ?
Techniques: 4
Requirements: 4/5 (Fight Tier is mandatory)
Fight Tier: 25x Wins or 50x Participations.
Event Tier: 10x Adventure Participations.
Travel Tier: Visit 4 or more countries.
Stats Tier: 1x Attribute skilled up to 5
Special Tier: Have all Requirements of the ranks below.



Rank S This level of strengh is beyond human understanding and only in very rare cases achievable. They are considered immortal and are probably known in most parts of the world.
Attributes: max. ?
Perks: ?
Techniques: 5
Requirements: 5/5
Fight Tier: 50x Wins or 100x Participations.
Event Tier: 15x Adventure Participations.
Travel Tier: Visit 5 or more countries.
Stats Tier: 3x Attribute skilled up to 5
Special Tier: Have all Requirements of the ranks below.
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Baron Nashor
Playsystem Honor_level_5mikktPlaysystem 768jea

Posts : 209
Experience : 5135

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Origin: Runeterra
Abilities: Banhammer
Baron Nashor

Re: Playsystem

#171 written by Administrator on Tue Mar 26, 2019 2:35 pm
AttributesYour Body, Mind and Soul.
With the character rank as an indicator of the strength level and ratio of one character to the other, the attributes are primarily for determining how your character bypasses and interacts with his abilities, environment, and others. It basically determines the playstyle.


Body/Physical


Mind/Intellectual


Soul/Spiritual
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Playsystem Honor_level_5mikktPlaysystem 768jea

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Abilities: Banhammer
Baron Nashor

Re: Playsystem

#172 written by Administrator on Tue Mar 26, 2019 2:36 pm
Perkswhat makes your character unique


Faction related Perks


Race related Perks


Magic related Perks


Weapon related Perks


Language related Perks
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Playsystem Honor_level_5mikktPlaysystem 768jea

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Re: Playsystem

#186 written by Administrator on Wed Jun 12, 2019 1:59 pm
TechniquesUnique abilities of your charactery
These techniques are special moves, magical or physical, that your character knows and which are his/her signature moves.
You can have up to five of them, whereas one is your ultimate ability. A technique is much stronger than the other abilities. They have to match the character's general fighting style and should not be arbitrary. Normal punches or sword strokes do not fall under this category. Techniques are divided into 2 levels: Your regular signature abilities and your ultimate ability.


Signature MovesA technique like this can often make the difference in a fight. Use them strategically and smart, as they cost a lot of stamina. Each of them can be used twice per fight and even a third time, if you decide not to use your ultimate ability.


Ultimate AbilityThe ultimate techniques are the absolute finishers and the strongest attacks of a character. If you use them, the fight at this point is usually over. Because either the enemy is defeated by the attack, or the enormous energy consumption leaves your character only a few posts conscious. They should, therefore, be used carefully and at the end of the fight. Regardless of how much stamina you have, you can use them once in combat, after which you will not be able to fight much anymore.


Techqniue SlotsEach Character Rank determines how many techniques a character can have:
Rank E: N/A
Rank D: 1 signature move
Rank C: 2 signature moves
Rank B: 2 signature moves + 1 ultimate ability
Rank A: 3 signature moves + 1 ultimate ability
Rank S: 4 signature moves + 1 ultimate ability
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Playsystem Honor_level_5mikktPlaysystem 768jea

Posts : 209
Experience : 5135

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Origin: Runeterra
Abilities: Banhammer
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Re: Playsystem

#187 written by Administrator on Wed Jun 12, 2019 2:04 pm
TipsHow to have a proper fight
As it may happen that someone has trouble fighting, here are a few tips to help you. It starts with making sense in your post and expressing yourself in a way that the opponent understands what you mean. With many complicated and interlaced sentences, your opponent often does not know what is meant and can, therefore, react incorrectly. So if this is the case and you do not fully understand what the opponent means, the first step is to write them and try to clarify. So be sure to describe everything in detail without formulating it in the complicated. The situation and also things like the environment can be crucial and therefore should always be in your post.

Another point that can often cause confusion in battles is to take too many actions in a post. The problem that exists here is, for the most part, that the adversary has your first action, e.g. an attack cancelled or blocked - with this everything else of the post will be ignored like it never happened. It is therefore always advisable to react to the opponent at the beginning of the post and then to start an attack or a simple combo. A good way is to write shorter posts which focus more on action and environment.

Please keep in mind that this is a fictional world, where logic and physics do not always match the real world. Therefore, it makes no sense to use any mathematical formulas or the like. This is seemingly often forgotten and constantly avoided in battles, which greatly reduces the tension and also makes the fight lose credibility because in this world, of course, you hold out much more and seemingly deadly things, like a fall or a strong attack end only in injuries. Especially with a higher level of strength, the character's resilience gets higher and higher, so you can keep things going. So do not be afraid to get hit!
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