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Ethnology

#125 written by Administrator on Sat Oct 27, 2018 6:58 pm
EthnologyRaces, breeds and peoples


Table of ContentHumans
Vastaya
Ascended
Spirits
Void
Others
Celestials
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Re: Ethnology

#126 written by Administrator on Sat Oct 27, 2018 7:07 pm
HumansIn all colors and their many faces.


Iceborn


Altered by magic
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Re: Ethnology

#127 written by Administrator on Sat Oct 27, 2018 7:29 pm
VastayaThe vastaya named the world. We named the trees, the wind, the mountains. We know their power.

The vastaya are chimeric creatures of Runeterra whose lineage contains both human blood and the spiritual magic of a pre-human race, known as Vastaya'sharei. Vastaya can look considerably different from one another, but they all share animal and human characteristics.

The vastaya’s origins can be traced back to a hidden corner of Ionia where a group of humans fled in escape of the Great Void War. There, these refugees came into contact with a tribe of intelligent shape shifting creatures who were greatly in tune with the world’s natural magic. These spiritual creatures, known as the Vasthayshai’rei, welcomed the human refugees and eventually produced what Runeterrans now refer to as vastaya – a blanket classification for any number of species of chimeric creatures. Over time, the varied offshoots began to settle in different regions and naturally adopted different forms – simian, avine, even piscine – according to the creatures which most embodied their strongest characteristics.

In addition to their animal-human forms, vastaya are notable for their extremely long lives. Some have been known to live for thousands of years, while others claim to be immortal.

As time wore on and the vastayan bloodline spread throughout Runeterra, an interesting genetic aberration occurred: certain humans with very small amounts of vastayan heritage gained the ability to shapeshift. From the frozen Freljord to the darkest jungles of Runeterra, these shapeshifters can't maintain their animalistic forms for long, yet are still capable of harnessing some of their ancestral magic and change their shape.

Vasthayshai’rei are not playable.

Physiology
Vastaya are a group of sexually dimorphic races of various shapes and sizes. Their animalistic appearance depends on the location in which they adapted. However, disregarding distinctions between the tribes of land, sea, and air, there are three types of vastaya:

Animal-like vastaya resemble other animals, but are bipedal or otherwise mildly humanoid.
Human-like vastaya closely resemble humans, especially in terms of facial features, but still retain a modest level of animalistic elements: for instance, feline or foxlike ears, tails, or feathers.
Shapeshifters retain ether a human or animal appearance of their choosing, but they are able to shapeshift in and out of each form.


Tribes
There are three main vastayan tribes (sea, landwalker, and sky) each with their own sub-tribes:

Landwalker Tribes

  • Unknown humanoid foxes (includes Ahri)
  • Fauhwoon (goatlike)
  • Kiilash, from the Shuriman desert (most notable member being Rengar)
  • Khonlui (Rhinobears?)
  • Ophelis, charming
  • Ottrani
  • Lhotlan (birdlike; most notable members are Rakan and Xayah)
  • Shimon (monkeylike; includes Wukong)


Tribes of the Air

  • Besheb
  • Chyra, the Silent Chorus
  • Strig, Reptilian butterflies


Tribes of the Sea

  • Marai, mermaid like from the sea below Targon
  • Makara, carnivorous, ever-smiling
  • Raylu
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Re: Ethnology

#128 written by Administrator on Sat Oct 27, 2018 9:03 pm
AscendedHumans empored by tha magic of the heavens, sun and moon.
The term Ascended refers to all humans who were magically altered by celestial magic, either the sun or the moon.

Targonian Ascended are mostly a melding of a human and Targon Aspect, which retain their mostly human appearance. Shuriman Ascended are humans magically altered by the Sun Disk of Shurima, their common form is that of anthropomorphised animals. Baccai are failed Shuriman Ascended, where as Darkin are corrupted form of Shuriman Ascended.

Becoming an Ascended can only happen in-RPG.

Targonian Ascended: AspectsBlessed with incredible strength, speed and a strong affinity for mastering forms of magic. The Targonian Ascended are also virtually immune to pain and to some their lifespan is dramatically increased, however they are not immortal. These transcended beings can bleed, be crippled, or even killed with the right weapon, powerful magic or enough bodies to over power one. After each Targonian Ascended dies, a new one takes its place as the current host of a the specific Aspect.
Most of these Ascended retain their previous human physical forms. Regardless of appearance their gifted powers elevated them to demigod status as a result.

The Aspects: Sun, Moon, Twilight (or Change), War and Protection.


Shuriman Ascended: Sunborn


Shuriman Ascended: Darkin"We had another name once... Now, we are Darkin."

A grim legend from a bygone age, the darkin are living weapons that will eventually corrupt and consume any who attempt to wield them. Once great warriors in their own right, they were deceived and imprisoned within the blades and bows they carried in battle, and hidden away so that they could never threaten the mortal realm again. But amid the cataclysmic events of the Rune Wars, the true origin of the darkin — and the threat they posed to all life on Runeterra — was largely forgotten.

In the centuries since, a handful of these weapons have been rediscovered by the ignorant and the ambitious alike, and have already begun to seek out new, stronger hosts. A reckoning is coming, and the darkin will have their vengeance...

The Darkin: Aatrox the sword, Rhaast the scyth and Varus the bow.
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Re: Ethnology

#129 written by Administrator on Sat Oct 27, 2018 9:07 pm
SpiritsGood of evil, they are the essence of magic.


Primal Spirits

Demons

Yordle

Faeries

Treants
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Re: Ethnology

#130 written by Administrator on Sat Oct 27, 2018 9:07 pm
Creatures of the Voidouterworld beings and their spawns.


WatchersThe Watchers originated from the Void, a vast canvas of nothingness, in which the concept of its existence is a mystery, even to themselves. From the time the bravest among them first entered Runeterra, the Watchers did not possess material form, nor were they even aware of their own sentience. The Watchers did not know why they or the Void existed, only that it perturbed them that something, that something being our universe, existed in the vast blackness of nothing. In their curious and spiteful intent of understanding the material universe, they reshaped matter within it into conscious extensions of themselves tasked to collect information and knowledge in their behalf, becoming the prototype of the current and modern Voidborn.

The boldest of the Watchers tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain...

Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition.


VoidbornThough it has bred many of them, no two horrors of the Void are exactly the same. Their otherworldly forms are as varied as they are terrifying—yet all are driven by an insatiable hunger, with the eerie pulsing of their hearts driving them relentlessly onward. Some legends suggest that, when they first emerged into the Runeterran air, the Voidborn were generally pale, fibrous and flexible. As they aged, sections of their forms harden into a darker, shell-like chitin, which can become strong enough to turn aside almost any weapon.


Watchers are not playable.
Voidborn are currently not playable.
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Re: Ethnology

#131 written by Administrator on Sat Oct 27, 2018 9:07 pm
Other Racesall the others.


Dragons

Undead

Trolls

Ursine

Minotaurs

Brackern

Golems
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Re: Ethnology

#132 written by Administrator on Sat Oct 27, 2018 9:29 pm
CelestialsBeings beyond the human understanding.


Aspects

Celestial Dragons

None of the Celestials are playable.
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