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Ethnology

#125 written by Administrator on Sat Oct 27, 2018 6:58 pm
EthnologyRaces, breeds and peoples
This thread will provide you with all required information about the races in Runeterra. The races listed here are mostly of higher intelligence, while those from the Flora and Fauna are rather considered animals or plants. It is not clear where to draw the line between human like and animal like creatures.


Table of ContentHumans
Vastaya
Ascended
Spirits
Void
Others
Celestials
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Re: Ethnology

#126 written by Administrator on Sat Oct 27, 2018 7:07 pm
HumansIn all colors and their many faces.


Iceborn


Stormborn


Spiritwalkers


Shapeshifters


Altered by magic
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#127 written by Administrator on Sat Oct 27, 2018 7:29 pm
VastayaWe named the world. We named the trees, the wind, the mountains. We know their power.

The vastaya are chimeric creatures of Runeterra whose lineage contains both human blood and the spiritual magic of a pre-human race, known as Vastaya'sharei. Vastaya can look considerably different from one another, but they all share animal and human characteristics.

The vastaya’s origins can be traced back to a hidden corner of Ionia where a group of humans fled in escape of the Great Void War. There, these refugees came into contact with a tribe of intelligent shape shifting creatures who were greatly in tune with the world’s natural magic. These spiritual creatures, known as the Vasthayshai’rei, welcomed the human refugees and eventually produced what Runeterrans now refer to as vastaya – a blanket classification for any number of species of chimeric creatures. Over time, the varied offshoots began to settle in different regions and naturally adopted different forms – simian, avine, even piscine – according to the creatures which most embodied their strongest characteristics.

In addition to their animal-human forms, vastaya are notable for their extremely long lives. Some have been known to live for thousands of years, while others claim to be immortal.

As time wore on and the vastayan bloodline spread throughout Runeterra, an interesting genetic aberration occurred: certain humans with very small amounts of vastayan heritage gained the ability to shapeshift. From the frozen Freljord to the darkest jungles of Runeterra, these shapeshifters can't maintain their animalistic forms for long, yet are still capable of harnessing some of their ancestral magic and change their shape.

Physiology
Vastaya are a group of sexually dimorphic races of various shapes and sizes. Their animalistic appearance depends on the location in which they adapted. However, disregarding distinctions between the tribes of land, sea, and air, there are three types of vastaya:

Animal-like vastaya resemble other animals, but are bipedal or otherwise mildly humanoid.
Human-like vastaya closely resemble humans, especially in terms of facial features, but still retain a modest level of animalistic elements: for instance, feline or foxlike ears, tails, or feathers.
Shapeshifters retain ether a human or animal appearance of their choosing, but they are able to shapeshift in and out of each form.


Tribes
There are three main vastayan tribes (sea, landwalker, and sky) each with their own sub-tribes:

Landwalker Tribes

  • Unknown humanoid foxes (includes Ahri)
  • Fauhwoon (goatlike)
  • Kiilash, from the Shuriman desert (most notable member being Rengar)
  • Khonlui (Rhinobears?)
  • Ophelis, charming
  • Ottrani
  • Lhotlan (birdlike; most notable members are Rakan and Xayah)
  • Shimon (monkeylike; includes Wukong)


Tribes of the Air

  • Besheb
  • Chyra, the Silent Chorus
  • Strig, Reptilian butterflies


Tribes of the Sea

  • Marai, mermaid like from the sea below Targon
  • Makara, carnivorous, ever-smiling
  • Raylu
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Re: Ethnology

#128 written by Administrator on Sat Oct 27, 2018 9:03 pm
AscendedHumans empored by the magic of the heavens, sun and moon.
The term Ascended refers to all humans who were magically altered by celestial magic, either the sun or the moon.

Targonian Ascended are mostly a melding of a human and Targon Aspect, which retain their mostly human appearance. Shuriman Ascended are humans magically altered by the Sun Disk of Shurima, their common form is that of anthropomorphised animals. Baccai are failed Shuriman Ascended, where as Darkin are corrupted form of Shuriman Ascended.

Becoming an Ascended can only happen in-RPG.

Targonian Ascended: AspectsBlessed with incredible strength, speed and a strong affinity for mastering forms of magic. The Targonian Ascended are also virtually immune to pain and to some their lifespan is dramatically increased, however they are not immortal. These transcended beings can bleed, be crippled, or even killed with the right weapon, powerful magic or enough bodies to over power one. After each Targonian Ascended dies, a new one takes its place as the current host of a the specific Aspect.
Most of these Ascended retain their previous human physical forms. Regardless of appearance their gifted powers elevated them to demigod status as a result.

The Aspects: Sun, Moon, Twilight, War and Protection, Justice.


Shuriman Ascended: SunbornAn order of intelligent anthropomorphic beings of exceptional power, originating from and dedicated to the defence of Shurima, an ancient empire over three thousand years dead. The ascended were once humans who underwent a transformative ritual that granted them near-immortality and demigod-like powers in order to safeguard their nation in its darkest hour. It is currently unknown how many of these Ascended ever came to be. Despite their small numbers and Shurima's collapse millennia ago, the Shuriman Ascended remain among the most powerful beings on Runeterra.


Shuriman Ascended: Darkin"We had another name once... Now, we are Darkin."

A grim legend from a bygone age, the Darkin are living weapons that will eventually corrupt and consume any who attempt to wield them. Once great warriors in their own right, they were deceived and imprisoned within the blades and bows they carried in battle and hidden away so that they could never threaten the mortal realm again. But amid the cataclysmic events of the Rune Wars, the true origin of the Darkin — and the threat they posed to all life on Runeterra — was largely forgotten.

In the centuries since, a handful of these weapons have been rediscovered by the ignorant and the ambitious alike, and have already begun to seek out new, stronger hosts. A reckoning is coming, and the Darkin will have their vengeance...

The Darkin: Aatrox the sword, Rhaast the scyth and Varus the bow.
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#129 written by Administrator on Sat Oct 27, 2018 9:07 pm
SpiritsGood of evil, they are the essence of magic.
Creatures that inhabit the ether and are divorced from the mortality that mortals suffer, spirits are similar to Celestials in a sense that they help maintain the balance of the natural world, intervening every now and then, whether the causes they support are maligned by mortals or revered by them. Spirits are deathless, returning to the ether when their physical vessels are destroyed and return again to continue their crusade. The Meeps that accompany Bard is an example of such supernatural longevity. The Kindred, known as Lamb and Wolf, are the twin essences of death (the quick and painless, and the long and violent deaths). This means that some spirits have the capabilities of a god or a godlike being. In Ionia, it is the charge of the Eye of Twilight to ensure the balance between the spirit and mortal realm be maintained.


Primal Spirits or DemigodsBeings who legendarily participated in the creation of Runeterra, three demigods are known to have settled themselves in the Freljord, the 'siblings'  Anivia, Ornn, and Volibear. Another has been mentioned simply as 'Seal Sister'. Their strength is related to the believes of the humans.


DemonsSpiritual beings with no inherent form, who are forged and driven by the thoughts and feelings of mortals. Specifically, demons are malign and manipulate victims to sate their own desires for suffering, such as Evelynn who has horrifically tortured victims of her allure allure to give herself pleasure from their pain ever since she was awakened by the Rune Wars, and Tahm Kench who traps the desperate in deals that cannot be kept to satisfy his hunger for despair. While moral alignment may stop her from being a true demon (labelled instead as something of a goddess),Janna ultimately falls into the same class of being, as she was born of hope and must cultivate it to sustain herself.


YordlesBipedal mammalian like spirit beings of small in stature. They live in a magically area known as Bandle City, completely inaccessible besides several gateways scattered across Runeterra. Yordles appearance and behavior closely ties with the physical location they inhabit.

Glamour: All yordles have the ability to alter their appearance. Usually, they imitate the cultures they lived with. Since yordles are generally hated in most parts of the world, they use this ability to hide from the human eye.


FaeriesPlayful, winged, humanoid creatures that are smaller than the yordles. They are born from lily flowers in The Glade, as stated by Pix himself. Also, they inhabit the forests of the latter. They have capricious abilities of transfiguration and matter distortion and their glades seem to exist in dimensions far removed from the normal flow of time. One can only enter their glades when invited by a Faerie, as  Pix has done with the yordle Lulu.


TreantsTreants are a fusion of nature spirits (or any sapient species) and plant life. One such species was the Omikayalan God-Willow, which essence was later transferred to the Freljordian warrior Ivern. Another example is Maokai, a nature spirit fused with the plant life and natural magicks of the Blessed Isles.


Vasthayshai'reiOriginal spirit ancestors of the Vastaya. It is not known if they still exist.

No race of the Spirits is currently playable.
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Re: Ethnology

#130 written by Administrator on Sat Oct 27, 2018 9:07 pm
Creatures of the Voidouterworld beings and their spawns.


WatchersThe Watchers originated from the Void, a vast canvas of nothingness, in which the concept of its existence is a mystery, even to themselves. From the time the bravest among them first entered Runeterra, the Watchers did not possess material form, nor were they even aware of their own sentience. The Watchers did not know why they or the Void existed, only that it perturbed them that something, that something being our universe, existed in the vast blackness of nothing. In their curious and spiteful intent of understanding the material universe, they reshaped matter within it into conscious extensions of themselves tasked to collect information and knowledge in their behalf, becoming the prototype of the current and modern Voidborn.

The boldest of the Watchers tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain...

Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition.


VoidbornThough it has bred many of them, no two horrors of the Void are exactly the same. Their otherworldly forms are as varied as they are terrifying—yet all are driven by an insatiable hunger, with the eerie pulsing of their hearts driving them relentlessly onward. Some legends suggest that, when they first emerged into the Runeterran air, the Voidborn were generally pale, fibrous and flexible. As they aged, sections of their forms harden into a darker, shell-like chitin, which can become strong enough to turn aside almost any weapon.


Watchers are not playable.
Voidborn are currently not playable.
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Re: Ethnology

#131 written by Administrator on Sat Oct 27, 2018 9:07 pm
Other Racesall the others.


DragonsWinged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragon kind are seen as an abomination, cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that ShyvanaSquare Shyvana, the Half-Dragon, and her deceased father found out firsthand. There are five types of dragons: cloud drakes, infernal drakes, mountain drakes, ocean drakes (all elemental drakes), and elder dragons. The firstborn female dragons of certain dragon bloodlines have elemental rune shards within them, which gives them their elemental powers and is inherited through their daughters.


UndeadAbominable creatures, created when the barrier between life and death is shattered and defiled. They predominantly reside in the Shadow Isles but their influence and manifestations have reached Valoran's shores over the past decades.


TrollsGrotesque, humanoid species that inhabit the Freljord and Shurima. Frost trolls are mostly blue-skinned and live in tribes, while sand trolls are mostly purple-skinned. Lately, the frost trolls have begun preparing for war, rallying under the banner of Trundle, the Troll King. Jax is a sand troll survivor of Icathia. It is unknown how many sand trolls are left as their kind are considered a myth in modern times.


MinotaursEnormous humanoid bovines, they lived in great tribes in areas around Piltover and Noxus and are quite noble and valorous in their ways. The Minotaurs have suffered greatly from the cruelty of the Noxian war machine, with many of them having been enslaved and forced to fight as gladiators in the brutal Noxian event known as the Fleshing. AlistarSquare Alistar, the Minotaur, is a survivor of this game and seeks to protect his people from tyrannical dangers such as Noxus.


Brackern An ancient, peaceful, and magical race of large, crystalline scorpions that inhabited the Shurima Desert. At birth, Brackerns have no crystals covering their soft carapace and will have to find a soulstone, a special crystal that contains the memories and emotions of its previous owner, and fuse with it, experiencing all that it contained and encasing the Brackern's carapace in crystals. If one is not found soon, they will die within a few moments. During the Rune Wars, the Brackern went into hibernation deep beneath the ground, waiting for the Rune Wars to end. The first of them, Skarner, was awakened by the mental screams of his brethren as humans began to break the crystal carapace of his kind, resulting in many of their deaths.


GolemsWhether created from origins organic or inorganic, Golems are artificial constructs designed by sentient hand to provide a tireless aide for the plethora of purposes it was made for, usually combining multiple capabilities for a multitude of work or a focused specialty otherwise unachievable by a normal person. Golems are made with either a semblance of intelligence or full-fledged sentience, although the creation of them is frowned upon by people for reasons ranging from ethical to moral. The Demacian artificer Durand's creations, most notably his magnum opus GalioSquare Galio, and the steam construct of ViktorSquare Viktor named BlitzcrankSquare Blitzcrank are two of the most famous of these creations.
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Re: Ethnology

#132 written by Administrator on Sat Oct 27, 2018 9:29 pm
DivineBeings beyond the human understanding.

CelestialsA race of enigmatic beings wielding powers that are said to be godlike, Celestials are the universe's protectors and caretakers, seeding and influencing the tide of the world's past, present and future towards the greater good. Others interfere directly, as with the case of Soraka's crusade of healing and restoration, while others choose to contribute as a hidden hand, as is Bard's way to protect the multiverse from falling to destruction. Most of them are revered as powerful deities or guardians but they share the same mystery and bond with the heavenly firmaments. A few have been named and identified by the people of Runeterra as its patron: Soraka and Bard.


AspectsCelestial rulers of Targon Prime, these beings embody concepts and celestial magic. They are able to meld with mortals, ascend them, making them their hosts with which they are able to traverse and/or interact with the mortal plane with relative efficiency.
Currently, the following aspects are embodied by humans in Runeterra: Sun, Moon, Twilight, War, Protection and Justice.


Celestial DragonsWith abilities far beyond their terrestrial kin, these beings are able to forge new stars and solar systems. They have incredibly long lifespans, seemingly immortal. Aurelion Sol has forged stars since the dawn of time, and now unwillingly serves Targon and its Aspects.

None of the Divine are playable.
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